Monday, November 8, 2010
From my head, to the gaming table: A Copycat's Struggle.
Honestly, the Games Workshop line of models, including Forge World, are pretty nice. Sure, arguments can be made about the price of a few ounces of plastic, but I firmly believe that the craftsmanship and finished product are well worth the price of admission. The artistry presented is varied and imaginative, and it really isn't too hard to find an inspirational model in their catalogs, just aching to be painted. That said, there are times when a certain archetypal itch comes over me, and I am forced to re-assess my options.
When I started working on my Daemon army, I had a very clear aesthetic in mind. After watching the video games and film version of Silent Hill, I was inspired by the vision presented. Flayed muscle, barbed wire, rust and chain-link fence, had been united in a way that I had not seen before. Certain images were obviously rooted in the film Hellraiser, but the specific palate came from the Silent Hill series. The color scheme was the easy part, and I will go over my "skinned flesh" recipe in the near future. I certainly enjoyed painting Nurgle models in a color other than green! But as for the form of the models... how could I represent such specific ideas with GW products?
First of all, I experimented with a variety of barbed wire bases. I have used both the GW spiral "razor-wire", as well as the Forge World brass barbed wire. Both products were interesting, and worked well for different purposes. You can see a close-up of the "crown of thorns" style blindfold I made for my Epidemius model above. What is worth noting, is that the model itself is from the Inquisitor range, and is therefore significantly larger than your standard GW heroic 28mm:
Looking back, I wish I had tried using black thread. While the thread would not accept paint or really have the same profile as barbed wire, the ultra-thin appearance would have been perfect for the scale. And who knows; maybe tying a tiny scrap of thread every half inch would have given the appearance of barbs. Sure, I was happy with my Soul Grinders, Daemon Princes and Beasts of Nurgle, but the Plaguebearers, the most numerous models in this collection, were far from satisfactory. My vision was incomplete.
This story does not have a happy ending. I simply wanted to write a bit about the struggle of having a vision BEFORE the work begins. I guess what I am trying to say, is that while dreaming is a helpful activity, those images and ideas are going to have to be somewhat malleable if your finished product is going to remain satisfying. Or maybe I am just too lazy to go back and do the models correctly.